Modified Textures array expansion to a more general "end array" expansion. Auto-expansion of more items in Block Details.Sets the values back to when you first opened the window. 'Reject Changes' button for NifBlockEditor windows (e.g.Hold spacebar as alternative to using MMB for panning in viewport.Hold X or Y to constrain axis of motion in UV Editor.Updated all URLs to NifTools websites, added URLs to the NifTools Discord.Ref arrays (such as Children array on NiNode) can be reordered using Ctrl-Up and Ctrl-Down on individual Refs.An entire array paste is undone/redone as a group. an expandle item with no more expandable items under it can be copied and then pasted on other arrays/compounds. You can only paste a single value to multiple rows. NOTE: You cannot multi-copy multiply selected rows. Click single row, Ctrl + C, click one or many rows, Ctrl + V.Ideal for quickly pasting types like Vector3 or Color4. Interpolator and Controller Refs have additional filtering which only shows the valid types for that block. Filtered by the valid types for that link.NiCollisionObjects are now auto-linked if pasted on top of an NiAVObject (node or trishape).Pasting a branch is now 20-30x faster, more so for extremely deep branches.This allows NiCollisionObject branches to be pasted onto other NIFs more easily for example. Relaxed the linking restrictions on Paste Branch when a link points to the root node.Each block has its string indices updated with a new string brought over from the source file. Strings maintained on copy/paste for 20.1.0.1+.Fixed a crash bug with copy/paste on General > Theme).It is a debug cubemap made of solid colors red/cyan, green/magenta, and blue/yellow. Cubemap slots now have a default cubemap if one is not assigned.Support more Oblivion NIFs in some foreign distributions which have inexplicably outdated NIF versions (possible packaging issue).Fixed shader selection for Skyrim so Multi-Layer Parallax shader works again.(Tentatively) Fixed a longstanding bug with some GPUs rendering meshes as invisible due to shader issues.Any crashes during the save function no longer write a corrupt/incomplete file.Fixed partitionless skinning rendering (present in Civilization IV and earlier games).Parts of meshes will no longer be invisible.Meshes with missing textures will no longer show up black.Fixed the tentative rendering fixes from the last release.Currently only applies to files utilizing shaders (Skyrim and FO4). If you would prefer no Error Color you can turn it off in Startup Defaults. Introduced new "Error Color" to match how missing textures are rendered (magenta).32-bit build is forthcoming.įor previous changelogs, see - Changelog VC++ 2015 Redistributable is required for 64-bit builds.
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